
Especially if Gearbox hadn't stripped the best part of the campaign to sell it separately. Duke Nukem Forever, in its entirety, is a good time. And I honestly feel, had it been released in 2007/2008 as it is, people would've reacted much more positively to it.
#DUKE NUKEM FOREVER GAMESTOP FULL#
For a large scale alien invasion, there's really very little actual combat.īut, the full game combined with the DLC. This is one thing the game definitely does need. A true sense of dread and isolation in between the gunfire and scattered commands of the EDF forces. More dead innocents, burnt out cars, blood. To really sell the destruction and horror of the alien invasion. The destruction of Vegas from the top of the Lady Killer, and even later in the game looks immense. I think after you get knocked out by the debris of the mothership, they should've stuck with the idea of Duke waking up hours later and it being night. The lights and atmosphere it creates can be great. But, there's a reason most want to show Vegas at night. I get that going with day is off the normal path. One: I would've preferred they kept the Vegas stripe levels at night. While I do enjoy DNF for what it is, I do have minor gripes. In the perfect world where any of those builds were complete, playable games, I'd choose any of them over the one that we got. Though the Duke Nukem Forever that launched, with the Doctor Who Cloned Me installed, is a fairly solid game that has a ton of ideas that carry over from the pre-release builds in one way or another, I'd still be much, much happier if any other known build was released over it. These were builds never intended to be played.Īs is, the final released version of DNF. Considering they were really early pre-pre-alpha builds. Honestly, I expect playing them would be frustrating and annoying. Now, I'd love to get some hands on time with them, but only out of curiosity. they were made by the same people that made DNF. They've romanticized them, viewing them as if they had been released they would've been the great second coming of Duke Nukem. People have built up this nostalgic love for the pre-release builds.

#DUKE NUKEM FOREVER GAMESTOP HOW TO#
Not from "perfect to sad", but from the ambition to use existing Quake2 technology to get the game done soon, to wasting time experimenting with random stuff on the Unreal engine without a clue about how to make a game out of it, to being sick and tired of the game and implementing just the bare minimum to make it more or less coherent. If you read all the interviews I collected, you'll have a much more realistic picture of progression. Then your mind fills in the gaps, imagining lots of cool stuff that you didn't see (that's how hype works), while instead, what you saw was all there was to see. It's easy to build an environment that looks like part of a larger level, while actually being all that exists. Those trailers were made to generate hype and make a game look good, while hiding everything that didn't work right yet (like incomplete levels, buggy objects or the lack of a story). Not being rude or anything but when reading this it laughable, Reading and watch the videos of Duke Nukem Forever from 1998 to 2011 goes from perfect to sad, I wasn't happy with the product, The first time, I played it I stopped at the twins death scene agood 2 to 3 days I tooked the game back to gamestop agood couple of months go by I brought Duke Nukem Forever again this time, I played all the way though make it to the end still, I wasn't happy with the game, I wish I was able to play the old builds looking from the videos they looked alot better.Ĭareful there.
